The Article of the Future

July 29, 2009 by Craig Stoltz · 1 Comment 

Scientific publishers Elsevier and Cell Press have released a long-in-development prototype of what they call the “Article of the Future.”

It represents a thorough re-thinking of what an “article” is.

Elsevier's Article of the Future

Elsevier's Article of the Future

The press release details key features:

  • A hierarchical presentation of text and figures - readers can elect to drill down through the layers based on their current task in the scientific workflow and their level of expertise and interest.
  • Bulleted article highlights and graphical abstract - readers can quickly gain an understanding of the paper’s main message and navigate directly to specific sub-sections of the results and figures.
  • The graphical abstract encourages browsing, promotes interdisciplinary scholarship and helps readers identify more quickly which papers are most relevant to their research interests.

What’s significant here is the way the developers essentially started from scratch, with the needs of an online user in mind.

Yes, the core is essentially an old-school journal article.

But from the bulleted list of key findings on top, to the multiple points of entry based on different use cases and learning styles, to the hyperlinks galore, the developers have identified ways to make it work better in the form a vast majority of readers now encounter journal articles–online.

An irresistible question for students of mainstream media’s reluctant, stumbling transition to the web: [Please forgive my intemperate language and use of capital letters]

WHY IN HOT SCREAMING HELL HAVE MAINSTREAM NEWS PUBLISHERS NOT DEVELOPED AN “ARTICLE OF THE FUTURE” BASED ON USE WEB CASES LIKE THIS OVER, OH, I DON’T KNOW, THE LAST 15 YEARS OR SO?

Ahem. Thank you. I feel better now.

A video walkthrough of the Article of the Future, voiced in a wonderfully British manner, can be found on the press release page.

Revealed: Why So Many Web Sites Are Lousy

July 31, 2008 by Craig Stoltz · 4 Comments 

Spend a lot of time on the web, and you begin to wonder: Why are so many sites baffling, annoying, incoherent or in some other way just plain bad?

A new report from Idea, a non-profit group dedicated to using technology effectively in education, is based on a survey of designers, operators and users of websites. [The report, "Finding Information: Factors that improve online experiences," focuses mainly on what it calls "information" sites, including those of non-profit groups, but not shopping or social networking sites.]

The results shine light on a lot of things. But for me, it blasts a particularly harsh kleig lamp on a big source of the bad-site problem: The gap between what web designers and web users think. To me, the results reinforce my suspicion that too many web designers think more about what they like than about what the user needs.

[The blogger here withdraws his head deep between his shoulders, turtle-like, to provide a smaller target for the stylish, colorful projectiles about to be hurled by members of the design profession.]

A few highlights from the Idea report: [I have selected data to expand my theme; the report is more wide-ranging and forgiving than my excerpts suggest.]

Over 80 percent of designers believe that good visual design is important. Only about 50 percent of visitors agree.

As with people, good looks are useful but not sufficient. And as with people, excessive good looks can actually become a liability.

Or as the report authors put it, from the website operator’s viewpoint. “…don’t be overly seduced by fancy graphics and multimedia. Invest in strong, clear design and simple methods to quickly deliver current information to your visitor.”

Basic usability theory? Yes. But much easier to say than do.

Designers don’t realize it, but people get lost in their sites all the time.

According to the survey, about 70 percent of designers believe that visitors are almost always able to maintain orientation, which is defined as knowing “where they are, where they can go next, and which pages are related.” But only about 10 percent of visitors report being able almost always to maintain their orientation.

I don’t know which part of this is more unsettling: The fact that only 10 percent of site users say they usually know where they are, or that 70 percent of designers don’t realize this.

People are so confused by web sites, they often believe a human guide would be helpful.

The report finds 60 percent of site users believe a personal guide would increase the effectiveness of a website. Or as the report states it gently, “Designers tend to overestimate the clarity of their designs.”

There’s a saying in the world of consumer product design: The perfect product does not need instructions. It simply explains itself.

The fact that over half of users think they’d get more from the site if they had someone at their elbow telling them what to do suggests to me what NASA might call “catastrophic system failure.”

I know a lot of this is essentially basic usability, which website operators ignore at their peril. But what’s interesting to me here is the gap between what designers think and what users think. How could this be fixed?

Usability testing is fun. It’s fascinating. It’s pretty cheap. It’s cool to watch people actually interact with a site, blundering around and finding stuff, exposing serious flaws and hidden victories and producing all sorts of insights that can improve the site. Watching users in real life immediately disabuses you of the conclusion that your site is as good as you think it is.

I wonder how often the designers themselves sit in?

[The blogger dons a motorcycle helmet. And hopes designers don't start poking around the blogger's own sites too much.]

p.s. The Idea site itself–as one might hope–is a model of usability. Love the drop-down navigation!